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Scanned Female Hand Shading in Modo

Making Of / 12 December 2019


The model and textures are  from 3D Scan Store:  https://www.3dscanstore.com/hand-3d-model/female-hands




First, I removed unwanted shadows from the diffuse texture between the fingers and created some extra maps for shading (cavity, thickness, mask for nails, micro detail map).

Maps:

Diffuse Color
Displacement
Normal
Specular Amount
Specular Amount and Epidermis Subsurface Amount (Cavity)
Epidermis Subsurface Max Depth (Thickness)
Mask for nails
Micro Detail

I projected the micro detail map with solid projection on the model and masked off the nails with group mask.


Shader tree



I used Color Correct and Color Gamma channel modifiers on the diffuse color texture to create epidermis/dermis/lower dermis color variations.


Nodes in Schematic Viewport


Epidermis Subsurface Color
Upper Dermis Subsurface Color
Lower Dermis Subsurface Color



Thank you for reading.