I was working on an earlier WIP portrait in my spare time. I tried to make a new eye which feels realistic in ZBrush BPR.
I tested in different lighting:
I continued to making base shapes.
I started making, the space suit. I made rough shapes.
I started a new personal project. First I made the rough concept sculpt (dynamesh, without asymmetry) in ZBrush and made rough hairstyle.
I have tested some lighting setups and I realized I still need to work more on her hairstyle...
(Peach fuzz or Vellus hair: fine, short, thin and barely noticeable hairs of facial.)
I have made the fur direction with some guides and I have painted fur density and length maps in modo.
Fur direction guides
Fur density map
Fur length map
Fur in OGL
Preview renders